
Micro Melee is a rules system for recreating company level
engagements of WWII in 6–15mm. Although it would be a stretch
to manage a battalion level game, it could be done, provided there
is a large space with multiple GMs. Micro Melee handles
movement, identification, combat and leadership from the
perspective of a platoon. Command is assigned to Lieutenants,
Captains, Majors and Colonels within HQ units. Much of the detail
for individual soldiers is incorporated abstractly. Hand grenades
are reflected in a greater fire power factor at point blank range
and the casualty model is expressed in terms of damage points.
The basis for these rules is the platoon; the smallest component
of which is a squad. Each nationality will assemble a unique order
of battle. A Table of Organization & Equipment will be helpful as
you build your forces, but is not included in this book. Ten to
twelve-man squads (depending upon the nationality) should be
tracked with the forms provided in Appendix B. Regardless of the
actual number of figures you choose to glue on a base, each unit
should represent a single squad, crew or support team. Those
should then be grouped into platoons and companies.