Britton Publishers
United States
benlacy
This page offers our customers access to the rules we publish. If you want squad level gaming with a touch of role play, then Final Combat and SOF Warrior are your go-to choice. These rules are comprehensive, but offer the ability to tailor the level of detail to your choices. For those who prefer a company level gaming experience, Micro Melee and Micro Melee: Modern Warfare will be perfect.
Final Combat is a realistic set of 20th Century, squad-level skirmish rules for role-plalying and miniatures. The fifth edition incorporates all that has been learned since its original publication in 2004.
These rules employ a chit driven-activation system that abstractly represents unit cohesion under combat conditions. it is unique because it presents an authentic ground scale in the context of "one second of worthwhile action."
Final Combat also incorporates a scalable level of detail that allows players to eliminate the damage model and use generic character attributes.
If you are looking for skirmish rules with simple mechanics, yet you demand the ultimate in realism, try Final Combat.
Perfect Bound (full color interior)
This is a supplement for Final Combat. It contains technical data and statistics for the most important armored fighting vehicles of World War Two. It is intended to equip the customer with essential information as he/she interprets the rules and makes decisions about game-play situations. It is not a complete set of rules and is designed to augment Final Combat.
This is a supplement for Final Combat that includes additional rules which enable our customers to replay famous operations of the Viet Nam War. It includes 14 historical missions and appendices of booby traps, weapons and armored fighting vehicles.
Perfect Bound (full color interior)
This is a First World War supplement for Final Combat. It includes rules for horses, gas, armor and several trench-based scenarios.
Perfect Bound (full color interior)
In spite of the darkness, the SOF Warrior's NODs enabled him to see a lone sentry armed with an AK-47 sitting approximately 75-meters away. Suddenly the man stood up, and the SOF operative froze in place. He cursed under his breath as he realized something must have betrayed his presence. Although he was certain he had not been spotted, the sentry began to run. The operative knew he was intended to be an early warning and soon the other insurgents would be alerted. Instinctively, his finger found the pressure pad on his M4 carbine which activated the infrared laser sight and in an instant, the target was tracked. With no time to attain a "check weld," he squeezed the trigger...AND THE PLAYER ROLLED THE DICE!
SOF Warrior is the modern version of Final Combat, and although it is designed around elite special forces, it plays brilliantly with regular formations. This squad-level simulation contains many of the current weapons platforms. Add an armored fighting vehicle to your squad and enjoy the most exciting close quarters battle experience available today for role-playing and miniatures.
Perfect Bound (Full color interior)
Micro Melee is a rules system for recreating company level engagements of WW2. It handles movement, identification, ,combat and leadership from the perspective of a platoon. Command is assigned to Lieutenants, Captains, Majors and Colonels with HQ units. Much of the detail for individual soldiers is incorporated abstractly. Hand grenades are reflected in a greater fire power factor at point blank range, and the casualty model is expressed in terms of damage points.
The rules use a chit-based activation system, in which each chit represents ten seconds of worthwhile combat time. The ensuing game play is known as an action phase, and it includes identification, movement and combat for all activated units. The game represents a snapshot of the most important moments, and is in no way intended to chronicle an entire engagement.
Micro Melee offers a tactical challenge that is rarely experienced on a gaming table. It is written for 6-15mm miniautures using a corresponding ground scale.
If you enjoyed Final Combat, you won't want to miss Micro Melee. The detail of armored combat during the Second World War is at your finger tips but on a much larger scale.
Perfect Bound (full color interior)
This is a rules system for post WW2, company level engagements. It uses the Micro Melee mechanics, but adds a modern twist. It includes SOF teams, armor, antitank guided missiles, helicopters, SAM, CAS, counterbattery artillery and much more.
Perfect Bound (full color interior)
Copyright 2020 Britton Publishers. All rights reserved.
Britton Publishers
United States
benlacy